Security Series: Security Shepherd CTF


On Wednesday the 14th of March from 19:30 – 22:00, we are going to demo Security Shepherd to the public.

Security Shepherd is a 4th year project created by DIT Student Mark Denihan. The purpose of this application is to educate people about Web Application Security. It involves a series of levels that each user works their way through. Each level has information about the type of attack that a user reads before attempting the attack. Previously DIT students have had a chance to work through the levels, I think it would be a great evening to see how many levels we can get through. I have played it myself and it is a good challenge.

Required for this night is :
Your own laptop, Firefox, Java 6 JRE, BurpSuite (free version).

Attendees of all levels should attend. Mark and myself will be on-hand to give extra tip’s and explanations if required.

 

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Unity3D Development Workshop

Unity is a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code.

Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast any easy, but what about larger and more complex games?

The Dublin Unity3D Development Workshop is designed to compliment the Dublin Unity3D Development Discussion, which occured in January. Instead of talking about development methods and patterns we’ll be using them to create a game.

 

I’ll be bring assets and (some) scripts, we’ll use them to build a game. Rather than following a set plan we’ll be “winging it” and each person will be encouraged to make theirs unique, trying different things to see what happens. The goal isn’t to create a full game, it is to understand how you might go about doing that.
Some of the things we’ll be covering are:

  • Using design patterns in Unity to structure code:
    • Singleton – For instantiating a single Scene Manager
    • State – For GameStates which encapsulate logic/code for each scene
    • Observer – Having components/classes subscribe to event notices
    • Object Pool – Limiting instantiations of GameObjects to reduce garbage collection (improve performance)
  • Version control

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Easter is coming!


Easter is coming up, and so is a really nice Easter workshop in TOG.

Date: Sunday, 4th of March
Time: 2pm – 6pm
Participants: max. 9

The workshop will start by creating an Easter decoration from scratch, beginning with a raw piece of wood that needs to be grained and branches fresh from the tree that we will turn into a basket.

Once the hard woodwork is done, we’ll create chickens and butterflies out of wool and ribbons for the most colourful spring impression possible. There will also be plenty of flowers, pussy willows and lady bugs to complete our work of art.

To not leave our Easter basket empty, we will color and decorate eggs (that can still be eaten afterwards), as well as fill it with various chocolate goodies – a vital part of this holiday.

Fee: 15€ for non-members / 9€ for members (eggs and chocolate included)
Please let us know if you’re interested in attending!
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Engineers Week Talks

TOG will be hosting a night of short talks as part of engineers week on Thursday 1st of March . Each talk will be twenty minutes long on a range of interesting topics. The space will open from 18.30 with the talks starting at 19.15. The event is free and open to all.

Talk 1

Title: PRESENTING WITH EFFECT


Blurb: Not effects, e-f-f-e-c-t. If your presentation doesn’t have an effect, why do it? Rowan will delve into the elements that will raise your talk from the level of background noise, get audiences to pay attention, and ultimately, get them to take action as a result of your talk. Presenting can be powerful and effective if you give a little extra thought in advance. Rowan will show you where to focus your efforts to best effect.

Speaker

BIO
Presentation skills demon, PowerPoint nerd, wordsmith, storyteller, speaker, trainer, and dancing bear.

Talk 2

Title: Data erasure for the security conscious and the overly paranoid pervert.



Blurb: Lets discuss some of the commonly used methods of data erasure and

why they might just be overkill due to the limitations of modern forensic investigation tools.
Will include a couple of live demos of file deletion and recovery (or lack there of).

Speaker

BIO
Kevin is a full time student studying computer forensics and security at Waterford institute of Technology. He founded the WIT Hackers Society in Jan2011 and was involved in the organisation of the CampusCon hacker conference. He loves hacking, forensics & networking.

Talk 3

Title: Continuing Professional Development (CPD) – “keeping it real”.


Blurb: We live in exponentially changing times. This talk sets out to showcase why CPD is so important.
Dismissing the ‘turgid’ HR type definition of CPD for a more verbose real life CPD.
The talk will explains the different stages of CPD though a person career.

Speaker

BIO
Chartered Engineer Joe Fitzpatrick, BE CEng FIEI, is the Program Director
for Industry Solutions Development with IBM Software Group in Ireland.

Talk 4

Title: Broadcast Yourself, without the Internet – An Introduction to Amateur Television and how to start your own TV station


Blurb: We have all heard of CB radio where anyone can talk to anyone without the internet. A step up from that is Amateur Television where anyone can start broadcasting television and others pick up the picture.

Speaker

Daniel Cussen
BIO
Daniel Cussen an Electronic Engineer will explain what’s needed to get involved, and how Dublin-wide coverage of his TV system was recently achieved. A little bit of electronics wizardry, a video camera and a TV is all that is needed


Space Open/Closed project

We are now live on Hackerspaces API. This project is based off a Bifferboard running Debian that checks I/O port 11 on the Bifferboard to see if its connected to knife switch. It then connects to websites and updates every minutes with status if space is open or closed. Great bit of hardware and cheap enough for something with IO. Next step is to connect to IRC to update channel with status. More details on wiki.

^^ Status of space is updated on website here and the to left <<