SuperCollider Workshop

supercolliderSuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, Mac OS X, and Linux. With it’s GUI that can interface with external controllers. In a client / server architecture, it features a library providing for acoustic research, algorithmic music, interactive programming and live coding. The objective of this workshop is to learn the basics of the language and apprehend time in its projects to develop complex scenarios by orchestrating and communication of its internal and external processes to SuperCollider.

Workshop Leader BioSébastien Clara is multidisciplinary, he is computer scientist, musician and musicologist. He has compted a musicology course (my humanities) concluded with a Master of Science in Computer Music and Master of Music Research. At the present time, He is a PhD student and teaches computer music at Jean Monnet University of St-Étienne. He is also a keen trumpet player.

Blog : https://sebastienclara.wordpress.com/
Participants: Must bring a laptop with SuperCollier pre-installed and a set of headphones.

Dates: Saturday 29th of October 11:00 – 15:00

Cost: Free but requires preregistration. See below.

This workshop is for adults only.

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Games Night Event at TOG – Schedule

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This Friday Tog will be hosting a series of short talks about games.

This will be followed by a night of gaming (we will have Board Games, Mame & Xbox consoles, you can bring your laptop and/or any other games). There will be spot prices and competitions run throughout the night.

Schedule of the event is as follows:

6.30pm – Event starts, tours given, time to sign in

7pm – start of talks

  • Izzy, TOG – “Intro to the first part of talks”
  • Alex Nucu, Web developer/publisher, Riot Games – “The transformative power of video-games”

A story-driven account of how video-games shaped my mind, my life and my career. Answers to the ubiquitous questions of “Why do you play?”, “What’s the point?” and, most importantly, why I believe your gaming history should be on your resume.

  • Robin David, Board Games Designer – “Getting into Modern Boardgame Design”

On how boardgaming has changed in the last five years and tools, pitfalls and obstacles in the typical boardgame design process.

  • Gleb Lebedev, TOG – “Custom controls on ESP 8266 circuit boards”

An overview of conception Esp 8266 – cheap WiFi enabled solution. Introduction into Toe. Using variety sensors as input controllers – VR racing as an example.

  • Brian Kenny, tabletop games journalist , player & GM – “Tabletop board games”

Important things to cover are settings, scale, complexity and balance. Tabletop games usually fall into Fantasy, Historical, Modern and Sci-Fi settings but can vary in scope and scale, from small squad skirmishes to epic regimental engagements and relatively simple rulesets to complex systems that replicate almost every possible real-world scenario. Ultimately though you have to consider balancing realism, simplicity and enjoyment.

SHORT BREAK – 10 min max

  • Diarmaid, TOG, “Intro to the second part of talks”

John will talk about his process of storyboarding as a tool to develop visual storytelling. By showing examples he will illustrate how storyboarding is a powerful tool that can be used across many disciplines such as animation, games and live action. In the talk he will do a brief breakdown of his own working process highlighting key areas such as composition, the subject in the frame, character development and tracking story.

  • Ciara Costelloe, Board Games Designer – “Variety of types of components in Board Games and ways of testing them”

Have you ever wondered why the variety of board games has expanded so rapidly in recent times? Why do some things in games change so much and some things stay the same? I’m going to take a look at the technology involved in making components and what these components bring to the game.

  • Jeffrey Roe, TOG CEO – “Projects recap, teaching by playing”

Presentation of photos from events.

  • Louise Nolan, TOG – “Digital game design”

What makes a ‘game’?

  • Stephen Cameron – “Procedural generation of gas giant planet textures for space games”

Slide deck (contains spoilers, obviously): https://smcameron.github.io/space-nerds-in-space/gaseous-giganticus-slides/slideshow.html#1

SHORT BREAK & the games will start 🙂

We hope to SEE you ALL @ TOG on Friday the 30th of September, 6.30pm arrival for 7pm kick-off!

 

Games Night Event at TOG

games-9Don’t forget this Friday Tog will be hosting a series of short talks about games.

This will be followed by a night of gaming (we will have Board Games, Mame & Xbox consoles, you can bring your laptop and/or any other games). There will be spot prices and competitions run throughout the night.

games-4

 

We hope to SEE you ALL @ TOG on Friday the 30th of September, 6.30pm arrival for 7pm kick-off!

Coder Girl Hack Day

Coder Girl Hack Day is a one day tech event focusing on creative wearables, maker magic and web development. It a celebrate of International Day of the Girl and EU Code Week. It brings together the community for an inclusive family event featuring learning sessions for girls & parents. This year, the event will be held on October 15th in Dog Patch Labs, CHQ. The event takes the form of a number of tracks to give participators different flavors of creative endeavors.
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Tog is teaming up with Intel Ireland to add the maker element to the day. Last year, we had the girls create light houses, this year continuing on the light theme we will be making shadow boxes. These boxes can be used to make cool lighting displays or shadow puppets shows.
This is made possible by an eclectic mix of community groups and industry supporters. Here in Tog , we are proud to be one of them. Tickets Below.

September Open Social

teapotOn Saturday 17th September we will be holding our regular Open Social evening. If you’ve never been to our Social, you’ll find it a great alternative Saturday evening in town. Look around….talk to members and visitors about projects or things you’d like to do. Talk about beer brewing to some of our brewer members or about locks to our lock pickers. Have a look at our laser cutter and our motorbike that we’re restoring. Ask about joining as a full member.

Hopefully there’ll be, caint, ceol agus craic as usual. The space stays open until the last member is left……usually the small hours of Sunday morning. The evening is free to attend for members and visitors alike. No booking is required…. just turn up. You can drop in for 10 minutes, or stay the whole night. We have parking available. Bring beer, food, gadgets! Our doors will be open from 7pm. Hope to see you there.

https://www.tog.ie/
https://lists.tog.ie/mailman/listinfo/tog
https://twitter.com/TOG_Dublin
https://www.facebook.com/togdublin

 

Electric Picnic 2016

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Electric Picnic marks the end of the Irish summer. Some say its too late and summer is already over by the time it happens due to the amount of rain that typically lands on the festival. We were invited by the Science Gallery to run two different workshops over the course of the festival.  We ran a locking picking session and a field test of the conductivity of liquids.

Over the two days festival goers were entertain by being handcuffed to each other and left to pick their way out  and with the kids being amazed to find out distilled water does not conduct electricity. Check out our gallery for the full photo set.

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